As part of this stream, project teams explored innovative ways to support:
Thinking – “The thinking competency encompasses the knowledge, skills and processes we associate with intellectual development. It is through their competency as thinkers that students take subject-specific concepts and content and transform them into a new understanding. Thinking competence includes specific thinking skills as well as habits of mind, and metacognitive awareness.”
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Students will use the ideas behind technology, coding, and robotics to come up with potential solutions for problems or barriers they see in the world. Students will use the Makey Makey’s, robotics supplies and coding computers to make prototypes of visual displays or robots that could solve a problem or convey information about an issue. Examples(a. designing a robot that runs on solar power and collects plastic from the lake. b. Creating an interactive display of aboriginal artifacts that when touched by a visitor they play an audio clip describing some of the current First Nations issues in Canada.)
Begbie View Elementary
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Students will be given tools, resources and guidance toward goals where they choose to undertake curriculum, ask their own questions within the areas of focus (big ideas), and investigate how to answer those questions. Ideally, I would like them to share their findings in engaging and interesting ways that could incorporate imaginative and innovative uses of technology.
I have a vision where they could use interactive technology that could provide their learned information through use of touch technology – providing the information based on how others interact with their final product.
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Cross curricular inquiry on local environment, endangered species, and stakeholders culminating in an open house for the community and parents. Provide all students with a meaningful way to engage with the curriculum using technology, further their reflective capacities and demonstrate their understandings using a format they choose.
Students are explicitly taught how to use rubrics, self-assess, as well as give and receive critical feedback. They demonstrate their learning using multimedia, and STEAM maker projects for authentic audiences.
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Student will create digital portfolios and will use them to reflect on core competencies especially creative and critical thinking. Students will use Scratch and Makey Makey to address learning outcomes in the ADST curriculum.
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Engaging explorations with technology: Class robot, an augmented reality sandbox, and exploring coding as literacy.
Towards the end of the year, additional robots (powered by Makey-Makeys and laptops that have their sleep-when-closed features disabled) will be created and designed by students exemplifying their Creative and Critical Thinking competencies.
CM Finch Elementary
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Skills can be developed through play. Students will practice problem solving and creative thinking skills. They will learn Makey Makey technology and coding through Scratch. They will work collaboratively on two projects; creating a game and making a digital card to celebrate a traditional cultural event. They will develop and test their ideas. They use of a coding app will encourage ideas and provide a safe way of testing them (I get ideas when I play.)
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Using Challenge Based Design Thinking Process and block based coding, learners will select a big idea such as “What are common features in the sky” and then explore the patterns, connections and relationships through an agreed upon challenge question.
All learners will then be able to utilize Makey Makey, Scratch and Tickle as ways to represent their understanding and response to the challenge question. Logic and patterning work will be scaffolded through both non-digital and digital tools.
This will provide multiple access points to the curriculum for each student expanding the teacher’s UDL repertoire.